Nov. 5, 2018
Mario, Luigi and Pac-Man all the rage in the Taylor Family Digital Library
Intellivision, Nintendo and Atari consoles in UCalgary's Archives and Special Collections.
Dave Brown
It was 1980 when Pac-Man started gobbling up dots and dodging ghosts. In 1983, players tried to get their vehicles to the end of a level while bumping enemy vehicles into obstacles in Bump ānā Jump. A few years after that, Mario and his brother Luigi started jumping on mushrooms to save the princess in the castle.
On Tuesday and Thursday this week, you can play some of the worldās first console video games in the foyer of the Taylor Family Digital Library (TFDL). The event marks International Games Week, organized by the Games and Gaming Roundtable of the American Library Association to encourage people to connect with libraries and learn more about the value of games.
āWeāll have the vintage consoles set up to some cathode ray tube monitors, technologies you donāt see very often anymore,ā says Christie Hurrell, librarian for digital initiatives and scholarly communication with Libraries and Cultural Resources (LCR).
Nintendo controllers.
Dave Brown
Come play Pac-Man, Bump ānā Jump and Classic Mario
Three games will be ready for play: Atariās Pac-Man, Intellivisionās Bump ānā Jump and Nintendoās Classic Mario ā all from LCRās collection of video games and consoles.
āAt last count we have about 2,000 games in various formats,ā says Hurrell. āWhen it comes to console games and computer games, we have quite a large collection for an academic library.ā
All kinds of scholars on campus take advantage of the collection. Computer science faculty and students use the games to study the history of programming and the development of game design over the decades. Dr. John Aycock, PhD, associate professor of computer science in the Faculty of Science, has used the vintage game collection to help write and a about what he calls āretrogame archeology.ā
Faculty and students delving into cultural studies are also interested in the games that date back 40 years. Not only do video and computer games feed into the ācultural zeitgeist of the time,ā they are also re-interpreted over the decades into literature and film.
āGaming is a huge cultural industry,ā says Hurrell. āIn terms of economic and cultural impact, I think gaming is right up there with fiction, film and television. We see lots of professors of different kinds of literature, history or communications studies coming in to expose their students to games, particularly vintage games because they canāt get access to those in other places.ā
Vintage games can give current gamers a sense of how the games evolved.
āWhen you look at Legend of Zelda, a very well-known franchise that Nintendo has, you can trace its roots back to Atariās Adventure,ā says Jed Baker, digital media and network co-ordinator in the TFDL. āIt was the first graphics-based Dungeons-and-Dragons-type game and was in turn inspired by a text-based computer game.ā
Come play a vintage game in the TFDL foyer Nov. 6 and 8, 12:30 to 2 p.m.
Atari Console.
Dave Brown